Important RTD List

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Kwas

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ID
Effect Name
DescriptionClasses Enabled/Reason for Disabling (if disabled)
0
Godmode
Become invulnerable to all damage, including toxic and telefragging.
All
1
Toxic
Instantly kill anyone within 200hu of yourself. Hits through walls.
All
2
Lucky Sandvich
Gain 1000 bonus health in overheal.
All
3
Max Movement Speed
Sets your speed to 520hu/s.
Inconsistent. Multiple class exploits exist with this roll, such as scoping with sniper or revving with heavy.
4Flying
Allows you to fly.
All
5Low Gravity
Sets your gravity to 200 (default gravity in TF2 is 800)
All
6Full Übercharge
Locks your charge at 100%.
Medic
7Invisibility
Makes you invisible.
All
8Infinite Cloak
Locks your cloak at 100%.
Spy
9Critical Hits
Critically charges your weapons.
All
10Infinite Ammo
Gives you unlimited ammo.
All
11Scary Bullets
Your attacks stun enemies for 5 seconds.
All
12Spawn Sentry
By using voice commands, you can summon 1 level 2 sentry.
All
13Homing Projectiles
Your projectiles home in on enemies. Also gives your weapon critical hits.
Soldier, Pyro, Medic, Sniper
14Full Rifle Charge
Locks your sniper rifle at 100% charge.
Sniper
15Explode
Kills you instantly (can be blocked via Übercharge)​
All​
16Snail
Multiplies your current max speed by 0.3x​
All​
17Frozen
Turns you into an ice statue. You can still be healed/attacked.​
All​
18Timebomb
When the timer runs out, instantly kills you, along with anyone in a 300hu radius.​
All​
19Bumper Kart
Puts you in a Bumper Kart.​
All​
20Low Health
Sets your health to 1.​
All​
21Drugged
Applies a visual affect to your screen.​
Can be bypassed by aliasing r_screenoverlay to something else.​
22Blind
Applies a gradual visual affect to your screen.​
Replaced by kwascmd5 roll.​
23Strip to Melee
Unequips all but your melee weapon. Items can be regained at the resupply cabinet.​
All​
24Beacon
Makes a noise and a visual effect centred on you every 0.3 seconds.​
All​
25Forced Taunt
Forces you to do a stock taunt.​
Non-functional.​
26Monochromia
Applies a visual affect to your screen.​
Can be bypassed by aliasing r_screenoverlay to something else.​
27Earthquake
Shakes your screen, gradually.​
All​
28Funny Feeling
Sets your FOV to 160.​
All except Sniper​
29Bad Sauce
Applies Mad Milked, Jarate, and Bleed on you.​
All​
30Spawn Dispenser
Spawns a dispenser.​
Notoriously bad roll with effects that last long after roll ends.​
31Infinite Double Jump
Allows for infinite double jumps.​
Scout​
32Instant Kills
All hits kill instantly.​
All​
33Big Head
Head size multiplied by 5x.​
All​
34Tiny Mann
Sets your size to 0.1x.​
All​
35kwascmd5
Applies a visual affect to your screen.​
All​
36Deadly Voice
Using voice commands, you can deal 125 damage in a range of 196hu every second.​
All​
37Strong Gravity
Sets your gravity to 8000 (default gravity in TF2 is 800).​
All​
38Mirror Damage
Any damage you deal to someone else will return to you.​
All​
39Weakened
All incoming damage is multiplied by 3x.​
All​
40Necro Smash
With a few seconds to respond, a hammer comes down where you were standing. Kills teammates.​
All​
41Extra Ammo
Your ammo reserves and clip are multiplied by 5x.​
All​
42Suffocation
Every second, you take up to 10 damage.​
All​
43Increased Fire Rate
Reload and attack rate increased by 3x.​
All​
44Outline
Shows your player outline through walls.​
All​
45Vital
You get 500 extra health until the perk ends, any extra health is then turned to overheal.​
All​
46Zero Gravity
Sets your gravity to 0.​
All​
47Team Crits Aura
Teammates (and yourself) in a radius of 320hu are given full critical hits on weapon attacks.​
All​
48Fire Timebomb
When the timer ends, anyone in a radius of 512hu is ignited.​
Non-functional.​
49Fire Breath
On voice command use, you can throw a 100 damage fireball every 2 seconds.​
All​
50Strong Recoil
Any attack that normally has recoil is multiplied randomly.​
All​
51Cursed
Movement controls are inverted.​
All​
52Extra Throwables
Gives you 20 extra consumables.​
Scout, Heavy, Sniper​
53Powerplay
Gives you Übercharge and critical hits. Still vulnerable to telefragging.​
All​
54Explosive Arrows
Your arrows explode in a 300hu radius, with 125 max damage on contact with a solid surface.​
Medic, Sniper​
55Infinite Autostep Height
You instantly climb any surface, so long as the ground of the destination is the same angle as your starting platform.​
All​
56Spring Shoes
Uncontrollable jumping.​
All​
57Random Powerup
Randomly gives the following powerups on roll: Resist, Regen, Precision, Agility, Knockout, Plague, Haste, or King,​
All​
58Drug Bullets
Applies only 1 frame of "drugged" on attacked players. Also applies "Bonk!" stun.​
All​
59Longer Melee
Multiplies your melee range by 10.​
All​
60Hat Throw
On voice command, allows you to throw a 2000hu/s hat, which deals 200 damage on contact every 2 seconds.​
All​
61Madara's Whistle
On voice command, summons an alligator that instantly kills all players (including you) within a 350hu radius. Can be escaped if fast enough, and hits through walls.​
All​
62Sickness
Randomly take 15-25 damage.​
All​
63Deflector Minigun
Allows your minigun to deflect projectiles, like the Deflector Heavy enemy in MVM.​
Heavy​
64Mercs Die Twice
such a bad roll​
Non-functional.​
65Drunk Walk
When walking, forces your view left and right.​
All except Heavy​
66Hell's Reach
Deals 7-15 damage, and when the perk ends, sends you into the air.​
Never once saw this affect anyone, was unpopular when asked.​
67Cursed Projectiles
After 0.2 seconds, fired projectiles will home in on the summoner.​
Soldier, Pyro, Medic, Sniper​
68Vampire
If you don't attack another player for 3 seconds, you will begin to take bleed damage.​
All​
69Bat Swarm
Every 0.5 seconds, 2 bats will spawn at a random angle.​
All​
70Pumpkin Trail
On voice command, will spawn 7 pumpkins with an explosion radius of 150hu. Cooldown of 2 seconds.​
All​
71A Call Beyond
On voice command, will spawn 6 slowly-homing Cow Mangler shots that deal 40 damage on direct impact. Cooldown of 3 seconds.​
All​
72Infiltrator
Allows you to enter enemy spawn. Permanently marks you with teleporter dust.​
Spy​
73Overheal Expert
Allows you to heal someone else with 10x their normal health.​
Medic​
WIPWindy
Drags you in 1 random direction.​
All​
WIPShackle
Tethers you to another player (can be a teammate). If you step more than 300hu away from the other tethered player, you will be dragged together. This force is two way, meaning dragging one side with extreme force will fling the other player.​
All​
Rolls in GREEN are marked as good, rolls marked in PURPLE are marked as BAD, and rolls marked in RED are disabled.
 
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