- Joined
- Dec 14, 2019
- Messages
- 848
- Reaction score
- 127
ID | Effect Name | Description | Classes Enabled/Reason for Disabling (if disabled) |
---|---|---|---|
0 | Godmode | Become invulnerable to all damage, including toxic and telefragging. | All |
1 | Toxic | Instantly kill anyone within 200hu of yourself. Hits through walls. | All |
2 | Lucky Sandvich | Gain 1000 bonus health in overheal. | All |
3 | Max Movement Speed | Sets your speed to 520hu/s. | Inconsistent. Multiple class exploits exist with this roll, such as scoping with sniper or revving with heavy. |
4 | Flying | Allows you to fly. | All |
5 | Low Gravity | Sets your gravity to 200 (default gravity in TF2 is 800) | All |
6 | Full Übercharge | Locks your charge at 100%. | Medic |
7 | Invisibility | Makes you invisible. | All |
8 | Infinite Cloak | Locks your cloak at 100%. | Spy |
9 | Critical Hits | Critically charges your weapons. | All |
10 | Infinite Ammo | Gives you unlimited ammo. | All |
11 | Scary Bullets | Your attacks stun enemies for 5 seconds. | All |
12 | Spawn Sentry | By using voice commands, you can summon 1 level 2 sentry. | All |
13 | Homing Projectiles | Your projectiles home in on enemies. Also gives your weapon critical hits. | Soldier, Pyro, Medic, Sniper |
14 | Full Rifle Charge | Locks your sniper rifle at 100% charge. | Sniper |
15 | Explode | Kills you instantly (can be blocked via Übercharge) | All |
16 | Snail | Multiplies your current max speed by 0.3x | All |
17 | Frozen | Turns you into an ice statue. You can still be healed/attacked. | All |
18 | Timebomb | When the timer runs out, instantly kills you, along with anyone in a 300hu radius. | All |
19 | Bumper Kart | Puts you in a Bumper Kart. | All |
20 | Low Health | Sets your health to 1. | All |
21 | Drugged | Applies a visual affect to your screen. | Can be bypassed by aliasing r_screenoverlay to something else. |
22 | Blind | Applies a gradual visual affect to your screen. | Replaced by kwascmd5 roll. |
23 | Strip to Melee | Unequips all but your melee weapon. Items can be regained at the resupply cabinet. | All |
24 | Beacon | Makes a noise and a visual effect centred on you every 0.3 seconds. | All |
25 | Forced Taunt | Forces you to do a stock taunt. | Non-functional. |
26 | Monochromia | Applies a visual affect to your screen. | Can be bypassed by aliasing r_screenoverlay to something else. |
27 | Earthquake | Shakes your screen, gradually. | All |
28 | Funny Feeling | Sets your FOV to 160. | All except Sniper |
29 | Bad Sauce | Applies Mad Milked, Jarate, and Bleed on you. | All |
30 | Spawn Dispenser | Spawns a dispenser. | Notoriously bad roll with effects that last long after roll ends. |
31 | Infinite Double Jump | Allows for infinite double jumps. | Scout |
32 | Instant Kills | All hits kill instantly. | All |
33 | Big Head | Head size multiplied by 5x. | All |
34 | Tiny Mann | Sets your size to 0.1x. | All |
35 | kwascmd5 | Applies a visual affect to your screen. | All |
36 | Deadly Voice | Using voice commands, you can deal 125 damage in a range of 196hu every second. | All |
37 | Strong Gravity | Sets your gravity to 8000 (default gravity in TF2 is 800). | All |
38 | Mirror Damage | Any damage you deal to someone else will return to you. | All |
39 | Weakened | All incoming damage is multiplied by 3x. | All |
40 | Necro Smash | With a few seconds to respond, a hammer comes down where you were standing. Kills teammates. | All |
41 | Extra Ammo | Your ammo reserves and clip are multiplied by 5x. | All |
42 | Suffocation | Every second, you take up to 10 damage. | All |
43 | Increased Fire Rate | Reload and attack rate increased by 3x. | All |
44 | Outline | Shows your player outline through walls. | All |
45 | Vital | You get 500 extra health until the perk ends, any extra health is then turned to overheal. | All |
46 | Zero Gravity | Sets your gravity to 0. | All |
47 | Team Crits Aura | Teammates (and yourself) in a radius of 320hu are given full critical hits on weapon attacks. | All |
48 | Fire Timebomb | When the timer ends, anyone in a radius of 512hu is ignited. | Non-functional. |
49 | Fire Breath | On voice command use, you can throw a 100 damage fireball every 2 seconds. | All |
50 | Strong Recoil | Any attack that normally has recoil is multiplied randomly. | All |
51 | Cursed | Movement controls are inverted. | All |
52 | Extra Throwables | Gives you 20 extra consumables. | Scout, Heavy, Sniper |
53 | Powerplay | Gives you Übercharge and critical hits. Still vulnerable to telefragging. | All |
54 | Explosive Arrows | Your arrows explode in a 300hu radius, with 125 max damage on contact with a solid surface. | Medic, Sniper |
55 | Infinite Autostep Height | You instantly climb any surface, so long as the ground of the destination is the same angle as your starting platform. | All |
56 | Spring Shoes | Uncontrollable jumping. | All |
57 | Random Powerup | Randomly gives the following powerups on roll: Resist, Regen, Precision, Agility, Knockout, Plague, Haste, or King, | All |
58 | Drug Bullets | Applies only 1 frame of "drugged" on attacked players. Also applies "Bonk!" stun. | All |
59 | Longer Melee | Multiplies your melee range by 10. | All |
60 | Hat Throw | On voice command, allows you to throw a 2000hu/s hat, which deals 200 damage on contact every 2 seconds. | All |
61 | Madara's Whistle | On voice command, summons an alligator that instantly kills all players (including you) within a 350hu radius. Can be escaped if fast enough, and hits through walls. | All |
62 | Sickness | Randomly take 15-25 damage. | All |
63 | Deflector Minigun | Allows your minigun to deflect projectiles, like the Deflector Heavy enemy in MVM. | Heavy |
64 | Mercs Die Twice | such a bad roll | Non-functional. |
65 | Drunk Walk | When walking, forces your view left and right. | All except Heavy |
66 | Hell's Reach | Deals 7-15 damage, and when the perk ends, sends you into the air. | Never once saw this affect anyone, was unpopular when asked. |
67 | Cursed Projectiles | After 0.2 seconds, fired projectiles will home in on the summoner. | Soldier, Pyro, Medic, Sniper |
68 | Vampire | If you don't attack another player for 3 seconds, you will begin to take bleed damage. | All |
69 | Bat Swarm | Every 0.5 seconds, 2 bats will spawn at a random angle. | All |
70 | Pumpkin Trail | On voice command, will spawn 7 pumpkins with an explosion radius of 150hu. Cooldown of 2 seconds. | All |
71 | A Call Beyond | On voice command, will spawn 6 slowly-homing Cow Mangler shots that deal 40 damage on direct impact. Cooldown of 3 seconds. | All |
72 | Infiltrator | Allows you to enter enemy spawn. Permanently marks you with teleporter dust. | Spy |
73 | Overheal Expert | Allows you to heal someone else with 10x their normal health. | Medic |
WIP | Windy | Drags you in 1 random direction. | All |
WIP | Shackle | Tethers you to another player (can be a teammate). If you step more than 300hu away from the other tethered player, you will be dragged together. This force is two way, meaning dragging one side with extreme force will fling the other player. | All |
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