- Joined
- Mar 13, 2023
- Messages
- 2
- Reaction score
- 2
Hello,
My name is Aar, lead developer of the TF2 community map Coal Pit from the Smissmas 2022 update. Due to a mixture of nostalgia and boredom, I decompiled the latest version of trade_minecraft_neon and looked into it - and what I found was that the map was missing a lot of modern features and enhancements that most non-trade maps have been adopting for years. I took it upon myself to rectify that and have made my own version of the map with the following changes:
- added clipping to areas that needed it (all non-prop stone stairs etc)
- adjusted existing clipping to promote proper hit registration on projectiles (blockbullets2)
- improved optimization and compile time with areaportals and func_detail
- enabled static prop lighting and texture shadows (compile flags)
- reduced map file size with mp3 sounds where possible (every non-looping sound)
- added cubemaps for reflections (211 at 16x16 resolution each)
- packed map with compilepal to remove unused assets
- compressed map with bspzip (-repack -compress)
Map download: https://files.catbox.moe/8sewny.7z
Screenshots:
My version does have a few small issues (since it is a decompilation), so I don't intend to use it as a replacement for the current version - moreso, I would like to get these changes merged into the main map if possible. The benefits are very nice small touches all over that add up to a better experience more in line with other maps present in TF2. Is it possible we could get in touch to get the changes merged into the next release? Thanks for your consideration!
My name is Aar, lead developer of the TF2 community map Coal Pit from the Smissmas 2022 update. Due to a mixture of nostalgia and boredom, I decompiled the latest version of trade_minecraft_neon and looked into it - and what I found was that the map was missing a lot of modern features and enhancements that most non-trade maps have been adopting for years. I took it upon myself to rectify that and have made my own version of the map with the following changes:
- added clipping to areas that needed it (all non-prop stone stairs etc)
- adjusted existing clipping to promote proper hit registration on projectiles (blockbullets2)
- improved optimization and compile time with areaportals and func_detail
- enabled static prop lighting and texture shadows (compile flags)
- reduced map file size with mp3 sounds where possible (every non-looping sound)
- added cubemaps for reflections (211 at 16x16 resolution each)
- packed map with compilepal to remove unused assets
- compressed map with bspzip (-repack -compress)
Map download: https://files.catbox.moe/8sewny.7z
Screenshots:
My version does have a few small issues (since it is a decompilation), so I don't intend to use it as a replacement for the current version - moreso, I would like to get these changes merged into the main map if possible. The benefits are very nice small touches all over that add up to a better experience more in line with other maps present in TF2. Is it possible we could get in touch to get the changes merged into the next release? Thanks for your consideration!