MAP trade_minecraft_neon_v195

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Kwas

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- Fixed an incorrectly-rendered obsidian texture near portalroom parkour (before/after), and an invisible obsidian texture in the below area. the location of the drop down area from spawn->portalroom parkour has moved, making it more fair for both teams (before this, RED team was required to take a few seconds of lava damage while BLU team could avoid entirely).

- Fixed incorrect texture being used for pit doors, Many, many minor visual bugs related to texture wrapping have been fixed.

- Fixed a glitch that made solving the ppcave parkour entrance puzzle ludicrously difficult and rng-heavy.

- Party mode has replaced Skeleton Invasion.

- Health pack in Statue Room (please stop calling it the donator room).

- Updated a statue.

- Updated a statue room screen to include jesseout and UndeadShadow64.

- Centralized lava damage across the map. Every source of lava, no matter where it is, will do 100dmg per half second.

- There is now a way to get to the roof of the end clocktower, in similar fashion to that of the end castle roof.

- Lit up the back of the end castle, and some areas around it.

- Spawn doors now use the correct colours.

- Fixed a glitch that made it impossible to place stickies under spawn.

- You can no longer throw cleavers/sandman balls through the pool room wood doors, nor any glass in the map.

- Removed a redundant spawn door in both spawns.

- The Ghost of Greater Acid Rain has been exorcised from the stairs during toxic flood. [artists rendition]

- You can no longer proc 2 doomsdays at once with the caber (yes, that has existed since v151. have fun patching that, clones)

- You can no longer teletrap teammates in the storage sticky trap.

- The Tram and the fans in the Doomsday Parkour are now slightly faster.
- The Tram now has spikes.

- The Doom Room no longer has a health pack and ammo pack. These were added long before the capture point enforcement system was added, and defeats the purpose of needing to capture if you can camp the health pack regardless.

- When triggered, Doomsdays such as Party Mode and Halloween Mode will print relevant information to chat (if it's allowed to be micspammed over [it is], how halloween works and when its effects expire, etc etc).

- Made it a lot harder for the diving board to freeze your movement keys.

- The nether portal now makes noise when you're close.
- Major improvements to how the map handles soundscapes. Now, no matter where you enter (including the portalroom area), the nether soundscape will trigger.

- You can now build dispensers (and dispensers only) in the portalroom hub area, as per popular vote.

- This texture is no longer stretched out.

- The Mushroom Cave is now a LOT easier to maneuver.
- Fixed an issue where there was an invisible block in the mushroom cave.
- You can no longer do the Meet The Medic earrape in the mushroom cave.

-The portalroom hub area no longer removes Halloween Mode effects (this was added back when they were permanent).
 
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